Wo long fallen dynasty demo3/9/2024 ![]() ![]() I didn't really read and of the tutorial boxes in Ni-Oh when I first played that alpha demo they released and still basically undertood everything. ![]() That doesn't mean it's a totally bad thing to have less intuitive systems like the ones in Wo Long, but it is something that will take time to feel natural and intuitive ![]() Ni-Oh felt more elegant due to what I described here. Those are things that need to be explained to you with text to make sense unless you want to experiment for half an hour and figure it out that way. I think I would have had a way harder time doing that in Wo Long even if it's more simple as a whole.Įnemies with numbers on them that change during battle for example, that's not intuitive at all, same with a horizontal bar that goes left or right depending on what move you do. I didn't really read any of the tutorial boxes in Ni-Oh when I first played that alpha demo they released, and still basically undertood everything. That's what I'm talking about, I'm not talking about how simple something is. ![]() Having stances is an intuitive thing when using a sword, stamina meters are intuitive and instantly understood, you wouldn't even need a tutorial for them at all in Ni-Oh. More complex systems can absolutely be more intuitive than simpler ones, and IMO this is the case here with Ni-Oh compared to Wo Long. imo in Wo Long all the systems feel just like that, systems in a game. No shader stutters on my end tho, or maybe only to such a tiny degree that they get lost in the camera stutter I'm talking about The whole game never feels smooth as a result on PC currently from what I can tell. The Vsync also seems to not work correctly, I try to lock it to 60fps when my PC runs it at around 90fps, but it doesn't stay at 60, it constantly goes below to like 59 or even 56 fps at times. If you play Ni-Oh with the 30fps lock, the camera movement will move unevenly and will make the game look like it's constantly stuttering, and to me it looks like the same is true here. Ni-Oh already had this issue when playing at 30fps. I think what people are reporting about in terms of stuttery gameplay might be the camera system. the framerate seems to stay almost the same wether it be 720p render resolution or 1440p. I can't lock to 120fps even at 50% render scale. The framerate is super unstable for me no matter what i do tho. So I'm playing the Windows store demo, and so far only 1 small stutter. ![]()
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